Monday, January 8, 2007

KENDO

Kendo

Kendo (剣道, Kendō?) or "way of the sword", is the martial art of Japanese fencing.

Kendo developed from traditional techniques of Japanese swordsmanship known as kenjutsu.

The Dai Nippon Butoku Kai, was established in 1895 to solidify, promote, and standardise all martial disciplines and systems in Japan. The DNBK, changed the name of Gekiken (Kyūjitai: 擊劍; Shinjitai: 撃剣, "hitting sword") to kendo in 1920.

In 1975 the All Japan Kendo Federation (AJKF), developed an explanation of the concept and purpose of studying kendo.

The Concept of Kendo is to discipline the human character through the application of the principles of the katana.

The Purpose of practicing Kendo is:

To mold the mind and body,
To cultivate a vigorous spirit,
And through correct and rigid training,
To strive for improvement in the art of Kendo,
To hold in esteem human courtesy and honor,
To associate with others with sincerity,
And to forever pursue the cultivation of oneself.
This will make one be able:
To love his/her country and society,
To contribute to the development of culture
And to promote peace and prosperity among all peoples.

Kendo is a physically and mentally challenging activity that combines strong martial arts values with sporting-like physical elements. Kendo embodies the essence of Japanese fighting arts.

Practitioners of kendo are called kendoka (one who practices kendo) or kenshi (swordsman). The latter may also be applied to practitioners of other traditional Japanese sword arts. Around 8 million people world-wide practice kendo with approximately 7 million of them in Japan.

Equipment and costume
Kendo is practiced using "swords" made of split bamboo called shinai and extensive protective armour (bogu) is worn to protect specified target areas on the head and body. Kendoka also use bokken|bokuto (wooden swords) to practice set forms known as kata. The costume, worn under the bogu comprises a jacket, or kendogi/keikogi and a hakama, which is a garment with wide legs.

Kendo is ideally practiced in a purpose-built dojo, though standard sports halls and other venues are often used instead. An appropriate venue has a clean and well-sprung wooden floor, allowing safe use of Kendo's distinctive stamping footwork for the bare-footed practitioners.

History
Since the earliest samurai government in Japan, during the Kamakura period (1185-1233), sword fencing, together with horse riding and archery, were the main martial pursuits of the military clans. In this period kendo developed under the strong influence of Zen Buddhism. The samurai could equate the disregard for his own life in the heat of battle, which was considered necessary for victory in individual combat, to the Buddhist concept of the illusory nature of the distinction between life and death.


Kendō at an agricultural school in Japan around 1920Those swordsmen established schools of kendo training which continued for centuries, and which form the basis of kendo practice today. The names of the schools reflect the essence of the originator’s enlightenment. Thus the Itto-Ryu (Single sword school) indicates the founder’s illumination that all possible cuts with the sword emanate from and are contained in one original essential cut. The Muto (swordless school) expresses the comprehension of the originator Yamaoka Tesshu, that "There is no sword outside the mind". The 'Munen Muso Ryu’ (No Intent, no preconception) similarly expresses the understanding that the essence of Kendo transcends the reflective thought process.

The formal kendo exercises developed several centuries ago, are still studied today using wooden swords in set forms, or kata. Kendo teaching emphasise a co-ordinated whole body movement.

The introduction of bamboo practice swords (shinai) and armour (bogu) to kendo training is attributed to Naganuma Sirozaemon Kunisato (長沼四郎左衛門国郷 1688-1767). This is believed to be the foundation of modern kendo.

Kendo began to make its modern appearance during the late 18th century. Use of the shinai and armour (bogu) made possible the full force delivery of strikes and thrusts without inflicting injury on the opponent. These advances, along with practice formats, set the foundations of modern kendo.

Concepts such as 'mushin', or 'empty mind' as professed by exponents of Zen, are an essential attainment for high level kendo. Fudoshin, or 'unmoving mind', is a conceptual attribute of the deity Fudo Myo-O, one of the five 'Kings of Light' of Shingon Buddhism. Fudoshin, implies that the kendoka cannot be led astray by delusions of anger, doubt, fear, or surprise arising from the opponent’s actions. Thus today it is possible to embark on a similar quest for spiritual enlightenment as followed by the samurai of old.

Modern kendo
In modern kendo, there are strikes (or cuts) and thrusts. Strikes are allowed against only seven specified target areas, or datotsu-bui on the head or body, all of which are protected by bogu. The targets are men (top of the head), sayu-men or yoko-men (upper left and right side of the head), the right kote, or wrist at any time, the left kote when it is in a raised position (such as jodan) and the left or right do or torso. Thrusts are only allowed to the throat (tsuki). However, since an incorrectly performed thrust could injure the neck, thrusting techniques in free practice and competition are often restricted to senior dan graded kendoka.

Competition
In shiai, or competition, a point is only awarded when the attack is made firmly and properly to a target point with ki-ken-tai-ichi, or spirit, sword and body as one. This means that for an attack to be successful, the shinai must strike the specified target, the contact by the shinai must happen simultaneously with the attacker's front foot contacting with floor and the kendoka must vocalise an expression of kiai that displays good spirit. Additionally, the top third of the shinai must make contact with the target and direction of movement by the shinai must also be correct. Finally, zanshin, or continuation of awareness, must be present and shown before, during and after the strike, then the player must be ready to attack again.

In a tournament, there are usually three referees, or shinpan. Each holds a red flag and a white flag in opposite hands. To signal a point, the shinpan raise the flag corresponding to the colour of the ribbon worn by the scoring competitor. Generally, at least two shinpan must agree, for a point to be awarded. The match continues until a pronouncement of the point that has been scored.

The first competitor to score two points wins the match. If the time limit is reached and only one competitor has a point, that competitor wins.

In the case of a tie, there are several options:

The match may be declared a draw.
The match may be extended (encho), and the first competitor to score a point wins.
The winner may be chosen by a decision made by the shinpan, or hantei, in which the three referees vote for their choice. This is done simultaneously, by show of flags.

Grades
Technical achievement in kendo is measured by advancement in grade, rank or level. The "kyu" and "dan" grading system is used to assess the level of one's skill in kendo. The dan levels are from 1-dan (sho-dan) to 10-dan (ju-dan). There are usually 6 grades below 1-dan known as kyu. The kyu numbering is in reverse order with 1-kyu (ikkyu) being the grade immediately below 1-dan.

In the AJKF the grades of 9-dan (kyu-dan) and 10-dan (ju-dan) are no longer awarded. However, FIK grading rules allow national kendo organisations to establish a special committee to consider the award of those grades.

There are no visible differences between kendo grades; beginners may dress the same as higher-ranking yudansha.

All candidates for examination face a panel of examiners. A larger, more qualified panel is usually assembled to assess the higher dan grades.

Kendo examinations typically consist of a demonstration of the applicants skill and for some dan grades, also a written exam. The 8-dan kendo exam is extremely difficult, with a reported pass rate of less than 1 percent.

Kata
There are 10 nihon kendo kata (Japanese kendo forms). These are performed with wooden swords (bokken/bokuto), the kata include fundamental techniques of attacking and counter-attacking, and have useful practical application in general kendo. Occasionally, real swords or swords with a blunt edge, called kata-yo or habiki, may be used for a display of kata.

Kata 1–7 are performed with both partners using a bokken (long sword) of around 102 cm. Kata 8–10 are performed with one partner using a bokken and the other using a kodachi (short sword) of around 55cm.

During kata practice, the participants take the roles of either uchidachi (teacher) or shidachi (student). The uchidachi makes the first move or attack in each kata. As this is a teaching role, the uchidachi is always the 'losing' side, thus allowing the shidachi or student to learn and gain confidence.

Nihon kendo kata were drawn from representative kenjutsu schools and tend to be quite deep and advanced. In some areas the regular training curriculum does not include nihon kendo kata.

In 2003, the introduction of Bokuto Ni Yoru Kendo Kihon-waza Keiko-ho, a set of basic exercises using a (bokken/bokuto), attempted to bridge this gap. Bokuto Ni Yoru Kendo Kihon-waza Keiko-ho is intended primarily for kendoka up to 2-dan, but is useful for all kendo students.

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